Page 81 - Reading Nest - The Supportive Literacy Environment Handbook
P. 81
For example, Thelma Bessel-Browne (2001) from Australia has studied the use of
literacy in creative games. She has noted ten uses of literacy:
• it replaces verbal language (e.g. making symbols, followed by some
explanation);
• a source of information (cookery book);
• communication, exploration of feelings, expansion of vocabulary on feelings
and relationships (e.g. looking at books with a companion, sharing feelings
evoked by pictures);
• self-expression (expressing sadness due to a death in the family);
• identification of oneself (writing one’s name anywhere with anything);
• presentation of information (e.g. written texts);
• support to memory (e.g. making a list);
• necessity in a role play (e.g. composing a menu);
• use of model speech (e.g. copying text from labels);
• imitation (e.g. playing writing).
When children have opportunities to freely express themselves, outcomes may be
exciting and comprise funny and even deep, thought-provoking work.
The following section takes a closer look at its most important functions.