Page 81 - Reading Nest - The Supportive Literacy Environment Handbook
P. 81

For example, Thelma Bessel-Browne (2001) from Australia has studied the use of
                literacy in creative games. She has noted ten uses of literacy:

                •  it replaces verbal language (e.g. making symbols, followed by some
                    explanation);

                •  a source of information (cookery book);

                •  communication, exploration of feelings, expansion of vocabulary on feelings
                    and relationships (e.g. looking at books with a companion, sharing feelings

                    evoked by pictures);

                •  self-expression (expressing sadness due to a death in the family);
                •  identification of oneself (writing one’s name anywhere with anything);

                •  presentation of information (e.g. written texts);

                •  support to memory (e.g. making a list);
                •  necessity in a role play (e.g. composing a menu);

                •  use of model speech (e.g. copying text from labels);

                •  imitation (e.g. playing writing).


                When children have opportunities to freely express themselves, outcomes may be

                exciting and comprise funny and even deep, thought-provoking work.


             The following section takes a closer look at its most important functions.
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